In real life, a general’s retainers are his or her personal contingent of specialized officers. Some traits also have the added effect of unlocking retainers. For example, if you happen to be the sort of player who ragequits when battles turn against you, being pegged with the Dishonorable trait will serve as a sort of warning sign. Traits don’t necessarily have an effect on the gameplay, essentially functioning as titles that opposing players can see and, from them, get a sense of your play style.
The more you play online, the more traits that you’ll unlock. On the cosmetic side, you’ll outfit your leader with individual armor pieces and design the Mon that adorns your army’s flags. The first step is to build an avatar of your army’s general using a range of cosmetic and play-oriented enhancements, more of which unlock as progress is made through online play. Players can still engage in skirmish battles, of course, but the real highlight is Shogun 2’s Avatar Conquest mode and the clan-oriented features that go along with it.
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One of the features that has been greatly expanded over all of the previous games in the series is the online multiplayer mode, which offers a level of depth and persistent progression that falls in line with many MMOs. It’s the same engine that powers Total War: Shogun 2, a follow-up to The Creative Assembly’s 2000 release set in feudal Japan, but the hard lessons learned from Empire allowed the team to better iron out any issues prior to launch, and focus their efforts instead on crafting a game that lives up to the Total War reputation. Although the abundance of features and expanded scope were largely a success, the game was ultimately the victim of numerous critical bugs, due in no small part to the studio’s use of the new Warscape engine for the game. With the release of Empire: Total War in 2009, The Creative Assembly attempted to bring its Total War series to new heights of grand-scale warfare, with global conflicts spanning the entire globe during the Age of Imperialism.